StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

Skybox not rendering in packaged project with Vertex Fogging enabled

UE - Platform - XR - Feb 10, 2020

Vertex Fogging setting causes skybox material on large skybox mesh to not be rendered. Confirmation for 4.25 blocked by [Link Removed] ...

Crash occur when loading AInstancedPlacementPartitionActor

UE - Editor - Workflow Systems - May 17, 2022

Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...

Exporting Mannequin to Blender then Re-importing to UE4 Incorrectly Rotates Animations by 90 Degrees

OLD - Anim - Jun 16, 2015

Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...

When show propertymatrix and delete target actor, the editor crash

Tools - Jul 11, 2017

It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Crash when client tries to connect to server instance using WP

UE - World Creation - Worldbuilding Tools - World Partition - Apr 10, 2023

Crash editor when raytracing is enabled and enter kanji characters into TextRenderActor

UE - Graphics Features - Ray Tracing - Apr 25, 2024

The editor crashes when entering Kanji characters into TextRenderActor with raytrace enabled. This does not happen with English text.  ...

AR Core - Apps with Candidate image result in black screen on first launch

UE - Platform - XR - Jan 20, 2020

On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...