artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...
Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...
Editing Custom Primitive Data values in the details panel of a placed BP actor with a Skeletal Mesh component does not reflect in the Editor viewport. ...
In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into ...
EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...
Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...
Small objects have erratic behavior when simulating physics. If drop at an angle, some will start spinning indefinitely on contact with the ground while others will spin in place when hit. This is ...