Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...
The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
This is an infrequent but longstanding Mac crash that has occurred since at least UE 4.15. User DescriptionsTried to look at LOD Coloration Callstack from Log[2017.11.15-20.09.54:885][537]TextureS ...
This is a trending Mac/Metal crash coming out of 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.30-21.59.52:157][767]LogSlate: T ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...
This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...