check(!bPostTickComponentUpdate) fails triggered by ~FStaticMeshComponentBulkReregisterContext() and FD3D12DynamicRHI::ProcessInterruptQueueUntil()

UE - Framework - Components - Jul 23, 2024

Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that it's not allowed to schedule mo ...

Nested PackedLevelActor bounds issue

UE - Engine Scaling - Streaming - Level Instances - Jul 23, 2024

Light Leaking With Raytraced Shadows On Lights With Non-Zero Source Length

UE - Rendering - Features - Ray Tracing - Jul 23, 2024

Light sources which have the source length attribute set to a value greater than zero seem to be leaking light through occluding geometry (see the image below and repro project). Moving it away from ...

Chaos Cache : Event tracks are not saved second or subsequent geometry collection recordings

UE - Runtime - Deformable - Jul 23, 2024

After the second recording time, the event listener registration in FGeometryCollectionCacheAdapter::InitializeForRecord is skipped. Here is a workaround :// We only need to register event handlers ...

Material not compiling due to WorldAlignedTexture connected to multiply

UE - Rendering - Architecture - Materials - Jul 23, 2024

When a WorldAlignedTexture node is connected to multiply and then to a base color output, the material cannot be compiled, giving an error about an undeclared local variable "Local27". Does not happ ...

A crash occurs inside the Unreal Editor when we change the Spline Point type of a spline point, and we subsequently select another spline point

UE - Editor - Jul 22, 2024

In versión 5.4, a crash has been found when using splines inside the LevelViewport. This crash occurs when we change the Spline Point Type of a spline point, and subsequently we select another splin ...

Cannot instantiate an InstancedStaticMesh component with ConstructionScript

UE - Rendering - Features - Jul 21, 2024

Starting with Unreal Engine 5.4, the logic for adding ISM instances by adding ISM components in the Construction Script (like below) has failed.  [Image Removed] This issue accidentally was introd ...

Horde can create multiple users with the same Perforce account

zComponent - Archive - Jul 19, 2024

Users note seeing multiple accounts being added to Horde's user collection with the same account details. ...

Assertion when trying to break LevelInstanceActor when its level isn't current

UE - Engine Scaling - Streaming - Level Instances - Jul 19, 2024

Reflection Captures permanently unload with world streaming

UE - Rendering - Features - Jul 19, 2024

When a reflection capture is unloaded due to streaming, it cannot be reloaded when the player returns to that area in the world because FReflectionCaptureData::OnDataUploadedToGPUFinal deletes the C ...