Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...
"Execute while paused" input action mappings do not trigger when using the pause console command. Workaround Use the "Set Game Paused" node, which works as expected. Regression (no) issue (does ...
Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...
User is able to merge a single actor using the Merge Actor tool. This is a regression as you could not merge a single actor in 4.12. Not sure if this was an intended change or not. Occurring in 4. ...
Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...
Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...
Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...
When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...
Using the GetSubPaths command in Standalone does not return any paths. From the answerhub user's research, it seems that CachedPathTree in AssetRegistry.cpp is not being initialized like it is in ei ...
Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...