Enabling the Warp Utils plugin and restarting the Editor causes it to crash. This is a regression from 4.24.3 (CL-11590370).
This was reported and tested in 4.25 Preview 2 (CL-12055273) and reproduced in 4.26 (CL-12192349)
Results: The Editor crashes
Expected: The Editor restarts with the plugin enabled
[2020.03.17-19.19.30:341][ 0]LogWindows: Error: === Critical error: === [2020.03.17-19.19.30:341][ 0]LogWindows: Error: [2020.03.17-19.19.30:341][ 0]LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4959] [2020.03.17-19.19.30:341][ 0]LogWindows: Error: Failed to compile global shader FPFMExporterPS . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries. [2020.03.17-19.19.30:341][ 0]LogWindows: Error: [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff9d81c9159 KERNELBASE.dll!UnknownFunction [] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97d24b1f6 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1388] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97d24e5d8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97cfdca5d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97ec684e6 UE4Editor-Engine.dll!ProcessCompiledGlobalShaders() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4979] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97ec6a257 UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2461] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff97ec4eb94 UE4Editor-Engine.dll!FShaderCompilingManager::FinishCompilation() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2853] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff9664207ae UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::PostInit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1047] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff679fa2189 UE4Editor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3106] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff679f9b82c UE4Editor.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff679f9bb9a UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff679fae039 UE4Editor.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:266] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff679fb113a UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff9dbae7974 KERNEL32.DLL!UnknownFunction [] [2020.03.17-19.19.30:342][ 0]LogWindows: Error: [Callstack] 0x00007ff9dbd5a261 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90786 in the post.
1 |
Component | UE - Virtual Production |
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Affects Versions | 4.25, 4.26 |
Target Fix | 4.25 |
Created | Mar 17, 2020 |
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Resolved | Mar 18, 2020 |
Updated | Jul 30, 2020 |