When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...
The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...
Crash occurs when compiling an animation blueprint with a Spline IK node. This seems to occur only with the Start and End Bone settings set a certain (perhaps incorrect) way. In the example given, ...
Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...
This is a trending crash coming out of the 4.17 release. Update: also occurring in 4.18 User DescriptionsCompiled after Refreshing Blueprint node after changine its namePressed compile after creat ...
Preforming a hot reload causes placed actors to lose code based variable settings. More repro steps: 1. Open UE4Editor.exe 2. Create a First Person Code project 3. Build the project for Developme ...
Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...
Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValidRef(GBuff ...