Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior

UE - Simulation - Physics - Nov 21, 2024

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...

Certain UPROPERTY values are not updated during auto-recompile

UE - Gameplay - Blueprint - Aug 4, 2016

Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled

UE - Platform - Mobile - Sep 5, 2018

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...

Subtracting .2 from a float produces a floating point error

UE - Gameplay - Blueprint - Feb 1, 2016

Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...

Crash when playing a HapticFeedbackEffect_Soundwave

UE - Platform - XR - Aug 30, 2016

Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

Instance Static Mesh element not rendered if array element is removed and another is added

UE - Gameplay - Dec 5, 2017

Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...

Transparency for Widget components is not working on iOS devices

UE - Editor - UI Systems - Oct 20, 2015

If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...

Selected item in property matrix cannot be deselected

Tools - Aug 23, 2016

When selecting an item in the Property Matrix you cannot deselect. This affects changes you make that are supposed to be across all items selected by making them only affect the item selected. ...

Geometry Collection Cache Mode recording that has shattered on the ground shows that Collection Freeze when switched to Play and simulating again

UE - Simulation - Physics - Oct 24, 2022

Cache Mode: record seems to simulate fine, in Cache Mode: Play, the object does not simulate fracturing Repro Rate: 5/5 ...