App crashes when Launching on or launching packaged project on tvOS or iOS

UE - Platform - Mobile - Aug 1, 2016

Launch on to tvOS crashes the app on the device and returns the user to the main screen. This also affects packaged projects Update Project packaged in shipping configuration launched successfully ...

Sequencer Curves View: Fourier Transform Curve Filter stopped working?

UE - Anim - Anim in Engine - Sep 20, 2023

The Fourier Transform Curve Filter seems to have broke in 5.3+ [Image Removed] ...

Quest: Web browser widget does not render

UE - Platform - XR - Jan 21, 2021

This DOES NOT work with ANDROID ES 3.1 This DOES work with ANDROID Vulkan So this SHOULD work with Quest Vulkan ...

Sound Cues report incorrect MaxDistance when using SoundNodeParamCrossFade

UE - Audio - Apr 23, 2015

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...

Meshes often render or flicker black in one eye on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...

Reflection capture doesn't work with full dynamic lighting

UE - Graphics Features - Dec 27, 2019

The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...

[CrashReport][GPU Crash] UpdateRadianceCaches

UE - Graphics Features - Nov 19, 2024

A GPU crash may occur during UpdateRadianceCaches. No known repro exists. Additional details in comments. Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [Windows 11 (24H2) [10.0.261 ...

Landscape Mountains Content Is Bugged When Updating Engine Version (P_BirdsClose_Circling)

UE - Graphics Features - Sep 30, 2016

When updating the P_BirdsClose_Circling to a new engine version (4.12.5 or higher) the particle system breaks. ...

StompMalloc throws error in Embree setup

UE - Graphics Features - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

Significant editor slowdowns when moving blueprinted actors while having a different complex blueprint open

UE - Gameplay - Blueprint Editor - Jun 7, 2021

A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...