This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable.
Source Context
561 ::SortPackagesForReload(PackagesToReload); 562 563 // Remove potential references to to-be deleted objects from the global selection set. 564 GEditor->GetSelectedObjects()->DeselectAll(); 565 566 // Detach all components while loading a package. 567 // This is necessary for the cases where the load replaces existing objects which may be referenced by the attached components. 568 FGlobalComponentReregisterContext ReregisterContext; 569 570 bool bScriptPackageWasReloaded = false; 571 TArray<FReloadPackageData> PackagesToReloadData; 572 PackagesToReloadData.Reserve(PackagesToReload.Num()); 573 for (UPackage* PackageToReload : PackagesToReload) 574 { 575 ***** bScriptPackageWasReloaded |= PackageToReload->HasAnyPackageFlags(PKG_ContainsScript); 576 PackagesToReloadData.Emplace(PackageToReload, LOAD_None); 577 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:576] UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:423] UE4Editor_ContentBrowser!ContentBrowserUtils::SyncPathsFromSourceControl() [contentbrowserutils.cpp:2116] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1051] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:1002] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:399] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46655 in the post.