Particle disappears if it is using PSA_Velocity and setting custom time dilation 0

UE - Graphics Features - Dec 7, 2016

A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...

Certain UPROPERTY values are not updated during auto-recompile

UE - Gameplay - Blueprint - Aug 4, 2016

Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...

Breaking a level instance can not remove the level instance from world

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 5, 2024

Currently there is no stable way to break level instances ...

Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement.

UE - World Creation - Worldbuilding Tools - Nov 18, 2024

Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement. Some Actors like the WorldDat ...

Build All Levels fails with duplicate level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 24, 2024

iPadOS AR App Crashes when ARKit's "Use Scene Depth for Occlusion" is Enabled

UE - Platform - XR - Dec 13, 2024

Does not crash in 5.4 on same hardware so looks like a regression. Attached Unreal logs indicate source of critical error: 'FARKitCameraOverlayMobilePS' shader uniform expression set mismatched sh ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

Set user focus for player 0 will cause other local players to lose input

UE - Gameplay - Input - Feb 28, 2019

When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0. ...