Can't save level that has landscape layer material when moving level asset

UE - LD & Modeling - Terrain - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

UMG Background Blur Not Working On Android

UE - Platform - Mobile - Oct 9, 2018

UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...

Editor UI does not scroll correctly for the Landscape Paint tab

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

The Target Layers Scrollbar UI for the Paint section of the Landscape tab does not scroll completely to the last element. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Tooltips for Exterior LPF and Interior LPF are reversed

UE - Audio - Mar 13, 2019

The tooltips for the Interior LPF and Exterior LPF are reversed where the Interior LPF has the Exterior LPF's tooltip and viceversa. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5385847), 4.23 (CL - ...

Interstitial Ads do not appear

UE - Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

Custom Events on an Actor Blutility with input parameters passes in garbage

UE - Gameplay - Blueprint - Sep 10, 2015

Custom Events with parameters in an Actor Blutility pass in garbage instead of reading the default value set. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5755712) ...

Python commandlet crashes when spawning actors in a level

UE - Editor - Workflow Systems - May 7, 2019

Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286),  4.23 (CL - 6338849) ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...

Orientation Warp Node Missing from ABP_Manny BP After TPS C++ Project Restart

UE - Anim - Gameplay - May 10, 2022

Occurs 3/3 times. Orientation Warp plugin is missing from ABP_Manny BP in the TPS C++ project after project restart.  Regression does not occur: Animation Warp plugin is not available in //UE4/Rel ...

Improper include generated when C++ class is in a subdirectory

UE - Editor - Workflow Systems - Jun 7, 2022

This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...