Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...

Crash when trying to find references to blueprint Structure node

UE - Gameplay - Blueprint - Oct 12, 2015

Right clicking on a struct node inside a blueprint and selecting the "Find References" option will cause the editor to crash Crash Reporter: [Link Removed] ...

Applying Clothing Data Causes Mesh Vertex Color to Turn Black (or crash)

OLD - Anim - Jan 3, 2018

-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...

Exporting and Reimporting static mesh created from BSP brush crashes editor

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2016

Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...

Crash when compiling for instrumentation after adding an exec pin to a collapsed graph

UE - Gameplay - Blueprint - Aug 15, 2016

Editor crashes when compiling for instrumentation after adding an exec pin to the collapsed graph. This only occurs if the exec pin was added through a drag and drop method. Adding the exec pin to ...

Crash when reverting to the default material in the static mesh editor

Tools - Apr 17, 2017

The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...

Crash when using "Set Key Time" on an animation key in UMG

UE - Anim - Sequencer - Nov 25, 2015

If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...

Crash on applying animation modifier for some assets

OLD - Anim - Oct 29, 2019

When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...

Opening a Niagara asset that references a disabled plugin (Chaos Niagara) can crash the editor

UE - Niagara - Jan 18, 2024

Opening a module with references to a disabled plugin can crash the editor.  ...

SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...