This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...
Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...
The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...
Calling Add Angular Impulse on BeginPlay causes the editor to crash. Workaround: Adding a short (.01s) delay after BeginPlay prevents the crash. Regression: No, crash occurs in 4.11.2 as well. ...
Landscape brush not visible when landscape material uses World Position Offset. Update: Brush also not visible when landscape material uses displacement. Tested in Binary 4.10.2 from launcher. ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...
The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...
When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...
With multiple Preview assets on one bone, only one appears in Skeleton Tree. Regression: YES Working: 4.13.2 CL:3172292 Broken: 4.14.1 CL:3224400 ...