Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

[CrashReport] Crash in UE4Editor_AudioEditor!`FSoundSubmixGraphSchemaAction

UE - Anim - Sequencer - Jun 22, 2017

This is a common crash occurring in the 4.16 release. This is potentially a continuation of [Link Removed], which was closed out when it received additional logging in 4.16. A log file is attached. ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

UE - LD & Modeling - Terrain - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...

Cloth rendering issue on triangles sharing kinematic attachments.

UE - Simulation - Physics - Character - Jul 29, 2020

All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...

Ensure failure !bStaticCall nativizing blueprint calling blueprint function library function

UE - Gameplay - Blueprint Runtime - Jan 26, 2017

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Adding a widget to a grid panel inside the grid panel tick can cause an out-of-bounds error

UE - Editor - UI Systems - Slate - Jan 25, 2021

This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...

Fix AGameModeBase::GetGameSessionClass

UE - Gameplay - Dec 5, 2016

AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

BP using nested child actor components in streaming level causes ensure condition failed

UE - Simulation - Physics - Solver - Jul 11, 2022

This never happens on ue5.0.0 The problem appears to be caused by a deleted PhysicsProxy being registered with Solver. Since the solver accesses the deleted PhysicsProxy, it may crash. Checking a ...