Context PCG can be used to spawn Instanced Actors via the PCG IA Interop plugin, that makes Spawned Instanced Actors available as node. When a PCGActor placed in the level runs a PCG graph that spa ...
Crash occurs when saving a destructible mesh after creating it from a static mesh. ...
If a blueprint structure contains a map variable with Actor Class Reference as the key, populating the map with a custom blueprint (ActorSet) and adding a variable of the structure to any other blue ...
This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6. https://forums.unrealen ...
Context Instanced structs are great for holding simple data with the main advantage they have is a low memory overhead unlike instanced objects. Problem The problem is in StructUtils plugin's `FIns ...
The editor seems to be intermittently crashing when switching the value of a Map variable. I've only been able to get this to occur when switching from one type to a Vector at this time. ...
Licensee reports buffer deadlock issue in System/BuildHostPlatform.cs (lines 283-329). Moving Proc.WaitForExit() to after the for-loop seems to resolve the issue for them.publicoverride ProcessInf ...
OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Frame-locked Sequencers can occasionally produce frames with a zero delta time due to frame number truncation. When this occurs, if the animation cursor is within the range of a Notify State that is ...