MetalRHI Asserts When Using "Profile GPU" With RHI-Thread/Parallel-Execution

UE - Graphics Features - Sep 14, 2016

When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

Buffer Visualization for DecalMask is missing

UE - Graphics Features - Feb 29, 2016

The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...

Crash when TSR history separate translucency enabled

UE - Graphics Features - Mar 1, 2023

Can't PIE or Save: Editor gets into odd state when editing parameters.

Tools - Jul 20, 2016

I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...

SEGV_NOOP at 0x0

UE - Platform - Apple - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

[daydream] Black screen with FirstPersonTemplate and 4.15P4

UE - Platform - XR - Feb 17, 2017

https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...

Character Mesh transform replication break on clients

UE - Networking - Jul 3, 2017

In 4.16, character mesh on clients seem to be in the different location than the server. So far this happens when the player start is above the ground. This does not happen when network Smoothing ...

DuplicateObject does not keep settings from the object duplicated

UE - Foundation - Core - UObject - Jul 24, 2017

When using DuplicateObject, some aspects of the copied object (such as component transform) are not duplicated to the copy. Regression: Yes - DuplicateObject behaved as expected in 4.15.2 Working - ...