Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...
OpenGL is supported but deprecated in 4.26 OpenGL4 is deprecated, you can comment this back in to add it to your targeted RHI list If you comment this back out you can package for Linux without an i ...
When NetworkRemapPath was refactored in 4.26 to support replay connections via the rep graph, the check for duplicate level id on the driver was lost in the new code path. This causes the demo driv ...
First Person Template content cannot be added to another project through the "Add Feature or Content Pack" function. This occurs in both 5.0-Early Access 2 and 4.27.1 Tested in //UE4/Release-4.26 ...
Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...
In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...
Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occur ...
Sometimes on the first launch of the game after install, the launch image will be a cropped portrait drawn in landscape orientation, on the left side of the screen, with the top and bottom getting c ...
The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...