Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...
When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...
Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...
When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...
If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...
The important step here is to unlink the middle layer after first relinking everything. ...
Engine crashes when i try to remove unused bones. I have lot of things going on in those characters, they all share same skeleton. There are anim blueprints with control rig and pose drivers, there ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...