Reported in SF [Link Removed] User reports that multiple files with large amounts of trees take substantially longer to load in TM 2025.2 compared to 2025.1.1. Confirmed with one of the user's fil ...
OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...
When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred. I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...
Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000. [Link Removed] [Link Removed] ...
This is a regression. In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case. ...
cf part 2 of that UDN https://udn.unrealengine.com/s/question/0D5QP00000rP4CG0A0/interchange-custom-collision-changes-from-fbx-pipeline?fromCase=1 ...
The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...
User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...
Duplicating an actor with a Hierarchical Instanced Static Mesh component that has an instance will duplicate the instance as well, but this instance is not rendered. Please note, this was discovere ...