Currently there is no stable way to break level instances ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value. ...
From Licensee: Catching the exception with debugger allowed us to find a list of materials on the hlod mesh on which the error occured and we were then able to link it to one of our meshes causing ...
Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields. I checked these settings in both 4 ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...
Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...
There is a bloom artifact at the top of the bottom player's screen. ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...