This is a specific subset of D3D HUNG crashes from [Link Removed]. This JIRA is for the crashes with the following results from Aftermath: [105]LogRHI:Error: [Aftermath] Status: Timeout [105]LogR ...
Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...
When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...
Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...
When entering VR Mode with a camera actor selected, attempting to either deselect the camera actor or select another actor causes a crash ...
Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...
Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD ...
Also occurs in 4.15.2 so not a regression ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...