Commandlet Exits With Code -1073741819 and Exception FPlatformMisc::RequestExitWithStatus(1, 3, WindowsPlatformCrashContext.EngineUnhandledExceptionFilter)Engine exit requested (reason: Win RequestExit; note: exit was already requested)

UE - Core - Systems - Apr 9, 2025

When a commandlet is run it successfully completes but does not terminate the engine correctly. It appears that multiple requests are made to terminate the engine process these subsequent engine ter ...

Child widgets do not maintain the Enhanced Input bindings from their parents

UE - Gameplay - Input - Apr 9, 2025

Test content for this bug is in the /EnhancedInputTesting/UE_268605/EnhancedInput_UE268605 level in QAGame! When a widget blueprint is created with Enhanced Input bindings in the event graph, whe ...

Editor crash while saving asset during cook operation

UE - Foundation - Data Pipeline - Cooker - Apr 2, 2025

It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...

Datasmith .WIRE Import - Shader name inserted into Material Element Slot

UE - Editor - Content Pipeline - CAD - Apr 2, 2025

Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dataprep and replacing the materials using a table, it give ...

Masked material using virtual textures covering a decal will result in black pixels

UE - Rendering - Graphics Features - Nanite - Mar 31, 2025

Depth Passes for Masked Materials using Virtual Textures does not work correctly when it is in front of a Nanite Mesh and a Decal, resulting in black artifacts. Also tested on //UE5/Main, CL: 41024 ...

Input Actions bound to Any Key become unresponsive after mouse scroll until scrolled again

UE - Gameplay - Input - Mar 28, 2025

In UE latest release (5.5 launcher version), Enhanced Input Actions mapped to "Any Key" stop responding after scrolling the mouse wheel. Specifically, scrolling either up or down disables the Any Ke ...

Reflection capture doesn't work when using Lumen GI and SSR

UE - Rendering - Architecture - Mar 24, 2025

Reflection Capture does not appear to work with Lumen + SSR. Licensees have reported that there are cases where they want to combine Lumen GI, SSR and Reflection capture for quality and performance ...

Duplicating SkeletalMesh in packaged game causes crash

UE - Rendering - Graphics Features - Nanite - Mar 11, 2025

This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...

Crash when creating a Material Instance of a Material with Material Attribute Layers expression connected to a Substrate Convert Material Attributes.

UE - Rendering - Architecture - Materials - Mar 8, 2025

A UDN user has reported this crash [Link Removed] The user also reports that the editor will crash:If the material is loaded while in PIE.If the material is used in a level (crash occurs when the l ...

Inconsistent Behavior of TFieldPath and nullptr comparison

UE - CoreTech - UObject - Mar 7, 2025

Commit 6448c6f (https://github.com/EpicGames/UnrealEngine/commit/6448c6f6d1de1e9fac9614248e06ba06b837814d) introduced inconsistent behavior for TFieldPath and nullptr comparison, depending on constn ...