Datasmith .WIRE Import - Shader name inserted into Material Element Slot

UE - Editor - Open File Formats - CAD - Apr 2, 2025

Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dataprep and replacing the materials using a table, it give ...

Masked material using virtual textures covering a decal will result in black pixels

UE - Rendering - Features - Nanite - Mar 31, 2025

Depth Passes for Masked Materials using Virtual Textures does not work correctly when it is in front of a Nanite Mesh and a Decal, resulting in black artifacts. Also tested on //UE5/Main, CL: 41024 ...

Input Actions bound to Any Key become unresponsive after mouse scroll until scrolled again

UE - Gameplay - Input - Mar 28, 2025

In UE latest release (5.5 launcher version), Enhanced Input Actions mapped to "Any Key" stop responding after scrolling the mouse wheel. Specifically, scrolling either up or down disables the Any Ke ...

Reflection capture doesn't work when using Lumen GI and SSR

UE - Rendering - Architecture - Mar 24, 2025

Reflection Capture does not appear to work with Lumen + SSR. Licensees have reported that there are cases where they want to combine Lumen GI, SSR and Reflection capture for quality and performance ...

Duplicating SkeletalMesh in packaged game causes crash

UE - Rendering - Features - Nanite - Mar 11, 2025

This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...

Crash when creating a Material Instance of a Material with Material Attribute Layers expression connected to a Substrate Convert Material Attributes.

UE - Rendering - Architecture - Materials - Mar 8, 2025

A UDN user has reported this crash [Link Removed] The user also reports that the editor will crash:If the material is loaded while in PIE.If the material is used in a level (crash occurs when the l ...

Inconsistent Behavior of TFieldPath and nullptr comparison

UE - Core - Systems - Mar 7, 2025

Commit 6448c6f (https://github.com/EpicGames/UnrealEngine/commit/6448c6f6d1de1e9fac9614248e06ba06b837814d) introduced inconsistent behavior for TFieldPath and nullptr comparison, depending on constn ...

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

World Position is incorrect when used to control the opacity mask in a nanite spline mesh

UE - Rendering - Features - Feb 20, 2025

When calculating the opacity mask, Nanite spline meshes do not have the correct World Position in the Material. This leads to visual artifacts when the mask relies on the world position. ...

AfterMotionBlur Translucent Material With Local Exposure Enabled Causing Artifacts

UE - Rendering - Features - Feb 20, 2025

When TSR is enabled, translucent materials using the AfterMotionBlur translucency pass cause visual artifacts when local exposure is active. The artifacting is believed to occur because the local ex ...