FBX SkeletalMesh Importer: unskinned group are added has bone when importing SK

UE - Editor - Content Pipeline - Import and Export - Jan 10, 2020

In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...

Local rotations of an actor instance's components are incorrect in the level editor

Tools - Jan 13, 2020

Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEdi ...

Using OnlineSubsystemGoogle cause ITMS-90809 warning when uploading iOS build to AppStoreConnect

UE - Online - Jan 16, 2020

Because the OnlineSubsystemGoogle for iOS use old GoogleSigninSDK(Ver4.x), when uploading the iOS build to AppStoreConnect, ITMS-90809 (using a deprecated UIWebView) will be issued. To fix this, we ...

USkeletalMeshComponent::ShouldRunEndPhysicsTick only checks if root body is awake

UE - Simulation - Physics - Jan 16, 2020

USkeletalMeshComponent::ShouldRunEndPhysicsTick calls UPrimitiveComponent::RigidBodyIsAwake(), which only checks the root body instance. Instead it should call USkeletalMeshComponent::IsAnyRigidBody ...

Incorrect level sequence playback in replay with sequence start time != 0

UE - Networking - Jan 16, 2020

"Our dynamic duplicate in-memory replays broke when an artist put an ULevelSequencePlayer in one of the dynamic source level levels. The UMovieSceneSequencePlayer base class has PostNetReceive call ...

Add material API to python

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jan 20, 2020

UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...

Renaming a component in a parent blueprint can lead to data loss in its unloaded child blueprint.

UE - Framework - Blueprint - Jan 20, 2020

A child blueprint won't be marked dirty if it hasn't been loaded and you rename a component on its parent blueprint. This can lead to a situation where the editor can be closed without prompting the ...