Set Morph Target not being sent to children of Inherited Mesh

OLD - Anim - Sep 4, 2015

In previous versions of UE4, Set Morph target to call the Inherited Mesh and would result in any children of the Inherited Mesh that shared that morph target name to morph. In UE4.9 this no longer ...

Crash when removing Blueprint function

UE - Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...

SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

Transfering an interface function to a native blueprint function does not copy over inputs and outputs

UE - Gameplay - Blueprint - Aug 19, 2016

When you remove an interface from a blueprint and choose to transfer the functions over to the blueprint the functions do not keep their inputs and outputs. Regression: YesWorks: 4.12.5 @ 3039270Br ...

Docking tabs is inconsistent in Mac editor

UE - Platform - Apple - Oct 17, 2016

Its very difficult to dock tabs next to each other in mac editor and also the white zones flicker when a tab is dragged around the screen. This is a regression from 4.13.2 at CL 3157003 ...

Adding teleport node after AddMovementInput breaks jumping animation

UE - Gameplay - Jun 6, 2016

Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...

"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Trace collision audio occlusion is not working on iOS/tvOS

UE - Audio - May 9, 2017

The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...