Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...
When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...
Since the option to use Async Scene with Mesh and CapsuleComponent appears under "Physics" in the Details Panel of a skeletal mesh, the ability to select these options is expected. Currently both bo ...
Warning when running the packet notify test, regarding missed acks. ...
Incorrect collision of merged actor that was merged from a Spline Mesh Component Licensee description: We often use spline mesh blueprints to generate organic art for us, like roots, trees, and r ...
This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...
Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...
Attached actors do not return to LevelInstance space at the end of LevelInstance editing, and bounds contains level instance offset location. This results in huge bounds. My workaround is: void FL ...