Steps to Reproduce
  1. Create a blank project.
  1. Switch the preview mode to Android ES3.1.
  1. Create a new material.
  1. Add a 'Particle Position' node to the material.
  1. Plug the 'Particle Position' into the Emissive input.
  1. Create a new particle system.
  1. Apply the previously created material to the emitter.
  1. Drag the particle system into the world at location (0,0,0).
  1. Notice how the particle color doesn't change according to their position.
  1. Move the camera around, notice how the particle color changes as you move the camera.

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ComponentUE - Platform - Mobile
Affects Versions4.24
Target Fix4.25
Fix Commit11194473
Main Commit11205265
CreatedJan 31, 2020
ResolvedJan 31, 2020
UpdatedFeb 3, 2020