It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state. https://udn.unrealengine.com/s/question/0D52L00004lun3ySAA/restore ...
When a landscape is set up to use runtime virtual texturing. If it uses a material that writes to a runtime virtual texture and has tessellation enabled. Then we see a crash and the log reports: ...
Using the math expression Atan2(y,x) inside of a math expression node results in an error. Tested in: 4.23.1 CL#9631420 , 4.25 CL#11341939 ...
Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in: 4.25 CL#11223911 ...
If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...
The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...
See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...
This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components. ...
When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package. ...