Inside the ViewportToolBar, the "Click to Expand" ComboButton works incorrectly with Display Scaling

UE - Editor - Applied Usability - Mar 12, 2025

When Display Scaling is applied (e.g., 125%) and the Level Viewport is resized, the ComboButton in the SViewportToolBar does not behave as expected. Normally, the ComboButton hides when there is in ...

Deadlock running anim modifiers that affect bone tracks on multiple sequences

UE - Anim - Runtime - Mar 11, 2025

Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...

GPU crash accessing Scene_GPUScene_GPUScenePrimitiveSceneData

UE - Rendering Architecture - RHI - Mar 11, 2025

GPU crash in DistanceFieldShadowing LoadDFObjectDataFromBuffer

UE - Rendering Architecture - RHI - Mar 11, 2025

GPU crash in LumenRadianceCache ClearProbeIndirectionCS

UE - Rendering Architecture - RHI - Mar 11, 2025

Incorrect derivative ops detection when Add node is used with Nanite Pass Switch node in material graph

UE - Graphics Features - Mar 11, 2025

Plugging an Add node which adds a constant value into a Nanite Pass switch node results in derivative ops to be detected where there should be none (which show up as red in the No Derivative Ops deb ...

When using Perforce, saving a level over another leaves the target umap file as "marked for delete"

UE - Editor - Workflow Systems - Mar 11, 2025

When working on a level asset and using command "File – Save Current Level As..." to save it over a different level asset, the engine first deletes the target level (that's going to be overwritten) ...

Duplicating SkeletalMesh in packaged game causes crash

UE - Graphics Features - Nanite - Mar 11, 2025

This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...

Ensure failing when compiling Macro Library blueprints

UE - Framework - Blueprint Compiler - Mar 10, 2025

When painting on a landscape with edit layers, there are UV distortions happening across the boundaries of paint layers when material is using SetMaterialAttributes

UE - Graphics Tools - Terrain - Landscape - Mar 10, 2025

Context Landscape Edit Layers enables users to paint landscapes using non-destructive layers, and can add multiple layers to the landscape that can be edited independently from each other. Problem ...