Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...
Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...
Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...
It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...
When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...
https://udn.unrealengine.com/s/case/5004z00001n9MUWAA2/hololens-cannot-be-permanently-disabled-as-a-target-platform?fromCase=1 They disable hololens as a supported target platform, but it is enab ...