When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...
A user complained that a font was not showing up in their project. While investigating this issue, I found that certain fonts will cause the project to no longer work when launched to FireFox. The b ...
Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...
Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...
Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...
It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...