If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...
Physics seems to be highly unpredictable when it comes with Wheeled Vehicles, where the results of the physics changes each time it is simulated. ...
Attempting to pass an array of interfaces into a UFUNCTION will fail at compile stating "cannot convert argument 1 from 'TArray<ElementType,FDefaultAllocator>' to 'const TArray<TScriptInterface<IInt ...
User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...
Generating CMakeLists.txt does not properly create includes and definitions causing project files genereated by Cmake to not have these includes and the indexer to not be able to resolve most of the ...
Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...
Going fullscreen/stereo on/enableHMD causes a play in standalone to go unresponsive and render as a black screen. Found on: Binary 4.9.2 release (from launcher/portal) UDN: https://udn.unrealengin ...
When possessing a vehicle, if you are standing on top of it with a character, once you begin to drive away, the vehicle will begin to be drawn back towards the character as if it is attached somehow ...
Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...
Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...