Can not find abstract class in actor class dropdown list in GetAllActorsOfClass node

UE - Gameplay - Blueprint - Dec 15, 2020

The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...

Cast enum to byte could occasionally break cook/resave in level BP

UE - Gameplay - Blueprint Compiler - Aug 27, 2020

 Workaround:The blueprint macro had a cast from the enum to an int and that was causing the issue, getting rid of the cast and just returning the enum and then changing all the places that were usin ...

Inherited AnimBP properties not always working across editor restarts

OLD - Anim - Jan 21, 2016

In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...

Duplicating / Moving (to another level) an actor with a Hierarchical Instanced Static Mesh component causes a crash

UE - Graphics Features - Nov 14, 2016

When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...

Read IAP information node causes hang if connection is disconnected

UE - Platform - Mobile - Jan 15, 2016

May 26 19:54:33 A6240 UE4Game[384] <Warning>: [2016.05.26-23.54.33:457][801]LogHttp:Warning: didFailWithError. Http request failed - The Internet connection appears to be offline. [Link Removed] 0x7 ...

Building for Gear VR Distribution fails due to missing Oculus lib

UE - Platform - XR - Jun 7, 2017

Users have reported that building for Distribution on Gear VR results in failure due to a missing Oculus library. The error they receive is as follows: UATHelper: Packaging (Android (ETC2)): [javac ...

ISM + WPO = broken motion vectors?

UE - Graphics Features - Nov 5, 2024

Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...

Displaying Revision control history for a file ending in an "undo" of a revision can cause a crash

UE - Editor - Workflow Systems - Jun 18, 2024

This crash is caused by how source control history is managed and shown. In this specific case the source control software is Perforce. As written in the repro steps, it can happen to any uasset tha ...

[CrashReport] UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsEventUnimplementable() [blueprintactionfilter.cpp:588]

UE - Gameplay - Blueprint - Jun 1, 2016

This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release. Additional information about this crash is not available at this time, however it may be the ...

ModularGameplay and other runtime plugins have wrong LoadingPhase

UE - Gameplay - Jun 30, 2022

Plugins that provide blueprint-accessible libraries generally need to be set the PreDefault LoadingPhase so they can be properly loaded before game-specific data that loads early in the Default load ...