Breakpoints don't work in Anim Node Functions

UE - Anim - Runtime - Anim Blueprints - Jun 27, 2023

Anim node functions are difficult to debug because breakpoints don't get triggered, and printing is difficult from within the function too. ...

[Sequencer] Setting additive transform keyframes on Actor Blueprints (using S hotkey) causes Actor to pop

UE - Anim - Sequencer - Jun 22, 2023

See attached gif for popping behavior. The issue does not occur if using the Enter hotkey or clicking the Add Keyframe button. The issue also does not occur on static or skeletal meshes.  ...

Level and Blueprint viewports have different behavior when calling FComponentVisualizerManager::HandleClick

UE - Gameplay - Blueprint Editor - Jun 22, 2023

User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewpor ...

Movie Scene Capture - DX12 Render Artifacts and Delay

UE - Rendering Architecture - RHI - Jun 19, 2023

If using the Legacy renderer (Movie Scene Capture) with DefaultRHI DirectX12, there's new delay and also some frames get weird artifacts.   However, the delay and artifacts do not appear when using ...

Gameplay effect modifier tag requirements are not checked for Instant/periodic effects

UE - Gameplay - Gameplay Ability System - Jun 19, 2023

When creating a GameplayEffect, modifiers can tag requirements for the Source and Target tags. For Duration gameplay effects, these tag requirements are checked from FAggregatorMod::UpdateQualifies ...

Spawn and Register Tab and Get ID Produces Unbounded Length IDs

UE - Editor - UI Systems - Jun 18, 2023

Spawning Editor Utility Widgets via Spawn and Register Tab and Get ID inside another widget creates unbounded length IDs that get progressively longer with each subsequent spawn, as the ID is append ...

Extension methods in Rules errors due to ambiguous call

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 16, 2023

The extension methods seem to be getting compiled into multiple rules dlls Example .Build.cs // In TestPlugin.Build.cs using System; using UnrealBuildTool; publicclass TestPlugin : Module ...

"stat llmassets" console command not recognised

UE - Foundation - Core - Jun 16, 2023

I am trying to use "stat llmassets" but it is not recognising the command. I have enabled LLM_ALLOW_ASSETS_TAGS and added -llmtagsets=assets to the commandline along with -llm, is there anything els ...

Object may not be able to go dormant with PushModelSkipUndirtiedReplication enabled

UE - Networking - Jun 16, 2023

In ReadyForDormancy, we check if the replicator has any change lists or property updates that haven't been acked. However, these checks are not made in CanSkipUpdate, which can result in the object ...