This is a trending crash coming out of the 4.18 release. It may be a regression. User DescriptionsOpened the sample VR-project and entered the VR-mode form the editor.Crash in VR mode. New project ...
This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 2286 void AInstancedFoliageActor::PreEditUndo() 2287 { ...
This is a trending crash coming out of the 4.18 release. It may be a regression as there is no record of it occurring in 4.17. User Descriptionsopening a particle from the conetnt browser Source ...
The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...
This is a common crash that has been affecting users since at least 4.15. This may be the same issue as [Link Removed], which was closed due to inactivity User Descriptionsloading a level Source ...
With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...
Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...
This is a regression from 4.15 as it is unreproducible on a binary build in //UE4/Release-4.15 @ 3416026. Both my 4.15. and 4.16 versions were obtained from the EGL. The more the higher the speed t ...
This is a common crash that has affected over 60 users since at least 4.16 User DescriptionsDeleted a SET variable Source Context 1091 FText SGraphPin::GetTooltipText() const 1092 { ...
A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...