There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...
For some reason, it appears that manually setting the focus (whether it be user, keyboard, or both) on an editable text box in UMG causes the caret to blink slowly. However if you were to manually s ...
It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...
When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...
The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...
UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
[Line 1585] d:\build++ue4+release-4.14+compile\sync\engine\plugins\runtime\googlevr\googlevrhmd\source\googlevrhmd\private\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...
There is a compound issue with using the post process volume. Editing the value by using the mouse or dragging on the color wheel does not trigger this issue. Using the keyboard to edit this value c ...