Arrays chosen through a Select node cannot be altered. Note - This is also reproducible using any of these nodes instead of using 'Add':Add UniqueSet Array ElemInsert ...
Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values". Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2 ...
When I go to the Input section of the Project Settings and change the key that the console is mapped to, when I restart the editor, there are now 2 bindings to the console. The default ~ mapping as ...
I can across this issue when I was Ad Hocing and wanted to pose a skeletal mesh in a certain way. I imported one into my project and moved a bone, then undo and it was gone. I wanted to check if it ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...
This is a new Mac callstack that just appeared after the 4.17.2 hotfix. The callstack shares similarities to older Windows crashes and may be related:https://jira.it.epicgames.net/browse/UE-42135ht ...
NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...