Crash upon opening Windows 64 bit development build with only DX10 RHI enabled

When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...

Light Function Material with Volumetric Fog Causes Screen-Space Banding

UE - Graphics Features - Jul 12, 2018

With a light function being used on a light and volumetric fog enabled if you move the camera around it will cause screen-space banding at the edges of the screen. Found in 4.19 CL# 4033788, 4.20 P ...

Unimplemented Simplygon function causes empty mesh LODs and crashes

Tools - Aug 31, 2018

When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...

Disabling Bluetooth controllers also disables the Android Back input event

UE - Platform - Mobile - Sep 21, 2018

Disabling Bluetooth Controller support for Android also causes the Back button of the navigation bar to not work properly, as the input event does not fire when it is pressed. Regression?: No This ...

Translucent Materials Receiving Incorrect Shadows in Forward Shading

UE - Graphics Features - Oct 2, 2018

Translucent Materials will receive incorrect shadows in forward shading. This is working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4408769, 4.22 CL# 4413 ...

Incorrect Particle Translation When Reactivated

UE - Niagara - Oct 30, 2018

When attaching a ribbon particle system to a moving object, undesired/unexpected effects take place when the object moves out of camera view.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# ...

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

UE - Anim - Sequencer - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...

BuildGraph builds some tools for Win32 even if Win32 is excluded from the build

UE - Foundation - Cpp Tools - Jan 16, 2019

When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...

Packaged Dedicated Server will not regenerate navmesh around instanced mesh

UE - AI - Jun 6, 2019

The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel

UE - Anim - Sequencer - Jun 26, 2019

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...