Assertion failed: ExportSettings == *ExistingExportSettings [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546]

UE - Graphics Features - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in PIE

UE - Niagara - Apr 3, 2018

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in map QA-Effects example 1.2. I've included a gif showing the issue [Link Removed]. The quality isn ...

CameraRig_Rail actor does not show last index for preview mesh

UE - Anim - Sequencer - Feb 19, 2025

Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...

Macro Libraries do not update after rename

UE - Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Sequencer Conditions crash - GarbageCollectionVerification

UE - Anim - Sequencer - Apr 3, 2025

Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...

Optimization Viewmodes are not visible when Android Preview is enabled

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...

Buffer Visualization for DecalMask is missing

UE - Graphics Features - Feb 29, 2016

The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Gameplay - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

Ray Traced Distance Field on OpenGL not working

UE - Graphics Features - Dec 1, 2015

Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...