Oculus Touch: Gamepad Special Left/Right inputs swapped

UE - Platform - XR - Aug 6, 2018

GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...

Datasmith imports glossiness Texture as a Normal Texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 6, 2018

The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...

Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

Raytraced Shadows don't render on landscape grass

UE - Graphics Features - Shadows - Nov 22, 2022

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression Cast Dynamic Shadow should be enabled in the Landscape Grass Type by default, so shadows should be cast by the ...

Split screen - Player 2 doesn't receive input when created with Create Local Player node

UE - Gameplay - Input - Jan 4, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098. Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related. ...

Confusing Axis Overriding in 2D Vector Directional Enhanced Input

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...

LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Crash Occurs on Exiting Standalone After Using DemoPlay

UE - Networking - Mar 2, 2017

Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur. ...

Windows SDKs not recognized for HoloLens Development

UE - Platform - XR - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...