The Z order that is given to a widget based on it's position in the Hierarchy panel in 4.9 goes from bottom of the hierarchy to the top (The bottom widget is the front most widget) instead of the to ...
Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...
Error message: Assertion failed: ModuleInfo.Module.IsUnique() [Link Removed] [Line: 557] Source Context: Most recent user affected CL: Logs: See attached Issue call stack shares some similariti ...
If an interface contains a virtual function that returns "nullptr", If an interface contains a UFUNCTION that has a TSubclassOf type as a parameter or return value, implementing the interface in a b ...
There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...
Using the meta specifier MustImplement will cause the associated dropdown to only list classes/blueprints that implement the provided interface. If a blueprint has not been opened/loaded in the edit ...
When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...
Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...