This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...
Split Pins on a referenced Macro Library will crash the editor on restart 2 callstacks include, one for 4.10.4 and one for 4.11 Preview 6 User Description: I got some macros in my Object Macro Li ...
Adding the C++ Vehicle feature pack to a project fails to compile with the following error:CompilerResultsLog: Info Error: Couldn't find parent type for 'TP_VehiclePawn' named 'AWheeledVehicle' in c ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...
One of the users described this issue as below. "At seemingly random times while working in the material graph, some action will cause a hitch or freeze, and quickly after the engine will crash, an ...
This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...
Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contai ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...