When an array is passed into a BP custom event, the array's data is passed to the event rather than a pointer to the array itself. This means edits made directly from the event node's input pin (su ...
I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...
Compile error packaging for tvOS: Does not affect iOSUATHelper: Packaging (tvOS): UnrealBuildTool: D:\Build\joseph.wysosky_Main\Engine\Source\Runtime\Core\Private\iOS\IOSAppDelegate.cpp(388,12): ...
If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...
Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...
The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
Failed to build UE4.27.0 with Win64/Development Editor. Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...