View Distance sorting of Niagara sprites is incorrect when far from the origin

UE - Niagara - Jan 15, 2024

This problem seems to occur on both CPU and GPU Sims. ...

The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

UObject Macro Libraries cannot use functions that require a WorldContext

UE - Gameplay - Blueprint Editor - Jan 11, 2024

If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...

Detect OnHovered event in child widgets even if HitTest(Self/Child) is disabled in RetainerBox

UE - Editor - UI Systems - UMG - Jan 11, 2024

When HitTest(Self/Child) is disabled in RetainerBox, the child widget is assumed to not fire all hit test events. However, in this case, the hit test event is fired in the child widget. This is an i ...

Recentering on Meta Quest doesn't work

UE - Platform - XR - Jan 10, 2024

This is a serious issue as it's causing applications to fail certification on the Meta Quest store ...

Regression: FGameplayTag and FGameplayTagContainer pin value modification is not undo/redoable

For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previ ...

Arithmetic assignment operators (e.g. +=, *=) in Niagara inputs are applied twice .

UE - Niagara - Jan 9, 2024

Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack.  This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...

Gameplay Effects can hold stale references to GameplayTags when switching Gameplay Effect Component type

UE - Gameplay - Gameplay Ability System - Jan 9, 2024

Gameplay Effects can hold stale references to Gameplay Tags when the adding component is switched for a different type. The tags are serialised, and their presence can be confirmed with Reference Vi ...

SGameplayTagQueryWidget constructed in SGameplayTagQueryEntryBox ignores UGameplayTagsManager::OnGetCategoriesMetaFromPropertyHandle

UE - AI - Jan 9, 2024

2 issues with SGameplayTagQueryEntryBox that a UDN customer noticed:We are binding a delegate to UGameplayTagsManager::OnGetCategoriesMetaFromPropertyHandle to customize how the categories are retri ...