When adjusting the scroll bar in the Visual Logger window, the editor freezes up. There is no callstack provided in the logs. The only way to close the editor at that point is to close it through th ...
IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...
ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...
WebRTC binaries do not have the correct headers and the headers need to be updated. Linux binaries also need to be updated to match the new headers. ...
Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Generated from CrashReporter ...
a fix was proposed in the UDN but it needs to be tested and revised ...