Material Compile Error [SM5]

UE - Graphics Features - Jun 8, 2016

There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...

[CrashReport] ULevel::GetWorldSettings() - UMaterialInstanceThumbnailRenderer::Draw

Tools - Aug 29, 2017

This is a common assertion that has occurred since at least 4.14 and affected nearly 100 users. The callstack is similar to [Link Removed], which was marked fixed for 4.14. User DescriptionsUndoi ...

Calling Array_Identical in a blueprint results in a compile failure with nativization

UE - Gameplay - Blueprint - May 13, 2020

REGRESSION Does not occur in 4.24 Blueprints that call Array_Identical results in a failure during nativization:F:/Projects/Release/TestNativizeArray/Intermediate/Plugins/NativizedAssets/Windows/Ga ...

Crash when opening Post Process Material with Live Data Preview running in Profiler

UE - Foundation - Core - Feb 24, 2015

Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...

[CrashReport] UE4Editor_LandscapeEditor!TSharedPtr<SWidget,0>::ToSharedRef() [sharedpointer.h:794]

UE - LD & Modeling - Terrain - Landscape - Jul 13, 2017

This is a common crash affecting users in 4.16. Additional information is not currently available. User DescriptionsAt the time I was using the landspace sculpt tool with fairly normal settings. ...

[CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]

OLD - Anim - Jul 13, 2017

This is a common crash affecting users in 4.16. User DescriptionsHit undo a bunch of times after re-opening a skeletal mesh where I was trying out painting cloth max distances. Source Context ...

On static mesh import correctly named materials in project aren't automatically applied

UE - Editor - Content Pipeline - Import and Export - Jul 16, 2019

When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...

Uniform scaling in the viewport not working as expected when additive mode is enabled

UE - Editor - Verse Class Editor - Apr 2, 2022

The uniform scaling does not work as expected Repro Steps: 1) Add a cube to a level 2) Set the scale (X = 16, Y=9, Z=9) 3) Click the Lock icon to activate the Uniform Scale feature 4) In the viewpor ...

Large World Coordinates appears to not work for Niagara Mesh Particles

UE - Graphics Features - Nov 28, 2024

When a Niagara System is placed at around 10^8 units away from the origin, the movements of the mesh particles aren't smooth as expected, but jumpy. These particles behave as if they are using a flo ...

[CrashReport] UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::OnClassPicked() [brushdetails.cpp:172]

Tools - Aug 29, 2017

This is a common crash that has occurred since at least 4.15 and affected more than 100 users. The callstack shares some similarities to [Link Removed], which was not resolved. User DescriptionsGo ...