The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...
A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...
Attempting to call a FRootMotionMovementParams function results in an unresolved externals error on compile because of the static FVector RootMotionScale variable. Workaround: In source, removing s ...
When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...
FSupportedAreaData is causing an unresolved linker error when it is used. ...
Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...
A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...
Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...
The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...
When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in differe ...