In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float value, it would make more sense to set this property using a float value.
There are also numerous misspellings of "Lenght".
RESULT:
The FrameCacheLenght property is set using a bool value instead of a float value. "Lenght" is also misspelled multiple times.
EXPECTED:
The FrameCacheLenght property is set using a float value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57572 in the post.
| 1 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.18.3, 4.19, 4.20 |
| Created | Apr 10, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |