In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float value, it would make more sense to set this property using a float value.
There are also numerous misspellings of "Lenght".
RESULT:
The FrameCacheLenght property is set using a bool value instead of a float value. "Lenght" is also misspelled multiple times.
EXPECTED:
The FrameCacheLenght property is set using a float value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57572 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Apr 10, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |