Description

In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float value, it would make more sense to set this property using a float value.

There are also numerous misspellings of "Lenght".

Steps to Reproduce
  1. Locate and open the VisualLoggerBinaryFileDevice.cpp file.
  2. Look at the FVisualLoggerBinaryFileDevide constructor.

RESULT:
The FrameCacheLenght property is set using a bool value instead of a float value. "Lenght" is also misspelled multiple times.

EXPECTED:
The FrameCacheLenght property is set using a float value.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.18.34.194.20
CreatedApr 10, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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