This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...
This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...
Error Log: UATHelper: Packaging (Windows (64-bit)): CSC : warning CS1685: The predefined type 'System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies in the global al ...
This didn't occur on iOS; so far this has only been tested in StrategyGame The device this occurred on was Nexus5X_6713_Adreno 418, 6.0.1 It did not occur on: iPad Mini 4_6242, 9.2.103-08 14:12:0 ...
This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...
This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...
This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...
UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...