Original Repo is from 4.27, however, it still happens in 5.2. This is happening because the Instance Data system does not update the field UPrimitiveComponent::CustomPrimitiveDataInternal from the d ...
The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...
Running the ResavePackages commandlet will consistently result in a crash. The callstack is here: Assertion failed: !IsRooted() [Link Removed] [Line: 265] UnrealEditor_Engine!UMaterialInterface::P ...
This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression. This also occurs in //UE5/Main ...
When you create a project in version 4.8.3, and update it to either 4.10 or Main, there seem to be issues loading the Engine Content Tutorials for FeaturePacks, InstallingiTunesTutorial, and Setting ...
Please see attached UE4_anim_interp_bug.fbx for a second example. This works as expected in 4.7 and 4.8 I've got a couple different users reporting this now. I suspected animation compression to ...
When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...
BoxOverlapActors fails to overlap a scaled Floor actor with a particular scale, from a particular position and extent. The setup is really specific and described in Steps to Reproduce. The required ...
Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...