I have a fix for this shelved in CL# 2937344, so it would be good to get it into 4.12 once the user verifies the fix. ...
This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...
When the same AnimMonotage is played again while moving with MotionWarping & RootMotion, UAnimNotifyState_MotionWarping does not recognize it. From licensee: The issue was that in URootMotionMod ...
[2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning: LoadPackage can't find package /BEURRE_040824_041224/NewMaterialParameterCollection. [2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning ...
This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...
UAssetManager::ChangeBundleStateForPrimaryAssets allows adding new BundleNames to the list of BundleNames loaded for a PrimaryAssetId. Each BundleName specifies a BundleEntry with a list of assets. ...
Consider a sequence hierarchy with more than two layers. If the top-level sequence uses a negative timescale on a sub-sequence, the contents inside it animate as expected, but any nested sub-sequenc ...
In some occasions, engine code iterates over a certain subsystem type by calling FSubsystemCollection::GetSubsystemArray() and then calling some method on all subsystems of the returned array. This ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
This is a regression from 4.16 as I was not able to repro this issue in //UE4/Release-4.16 at CL 3514769. ...