The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...
While using a custom struct that contains a TArray member variable with FInstancedStruct, you cannot edit it in the editor without a crash. Other structs and types work as expected even if they deri ...
The PreferredNavData member of NavAgentProperties isn't properly initialized. It is using some constructor that doesn't seem to be valid. This is a regression from 4.19.2 (CL-4033788) as this same s ...
A structure containing Object as a parameter is misrecognized as a single Object and loses the parameter. This behavior was brought in by CL-27785664. ...
Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...
The message serialization code in SlateRemoteServer should use FArchives for de-/serializing its messages. The current implementation is not platform/compiler agnostic. ...
Trying to access a Game Instance in a Blueprint's Construction Script results in a crash in 4.8 and 4.9. No crash occurred in 4.7.6 with the same Blueprint. This crash only seems to happen if the v ...
If a blueprint contains a reroute node for a key structure it will cause the blueprint to become dirtied (needs to be compiled) upon exiting PIE. ...
New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code. ...
During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...