New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code.
[2018.02.28-14.36.25:761][613]LogWindows: Error: === Critical error: === [2018.02.28-14.36.25:761][613]LogWindows: Error: [2018.02.28-14.36.25:761][613]LogWindows: Error: Fatal error: [File:F:\dev\Epic\UE4\Release-4.19\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 579] [2018.02.28-14.36.25:761][613]LogWindows: Error: Invalid object in GC: 0x0000024304f30d98, ReferencingObject: MyBP_C /Game/NewMap.NewMap:PersistentLevel.MyBP_10, ReferencingObjectClass: DynamicClass /Game/MyBP.MyBP_C, Property Name: Texture0_2_7DD2E46340D30926ED55EC8C9E5A673B, Offset: 0, TokenIndex: 23
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3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Feb 28, 2018 |
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Resolved | Mar 2, 2018 |
Updated | Oct 3, 2019 |